The following is a summary or highlights of a workshop I participated in. It is based on notes taken during the workshop, so any errors will be on my part.
-------------------------------------------------------------------------------------------------------------------------------------- There are a number of technologies available for ADST learning in the classrooms. Micro:bit and Makecode allow for science experience and robotics and can be used up to the high school level. They are powerful options as you can code and simulate experiments online. The best part is the price: less than $30. Scratch is a powerful tool for coding. It is based on block-based coding, a great starting point for young kids, which leads into script-based coding in high school and beyond. There are numerous tutorials available and the ecosystem for Scratch is vast. The best part for a classroom is that students can share their work and other classmates can learn from and modify or "remix" their programs. Essentially, Scratch can be used in ways only limited by the understanding of the coding language and one's creativity. Cross-curricular activities include telling a story, narrating, making music, showing science and socials understanding. Tinkercad allows for 3-D design, circuit design and coding. There is an online classroom, lesson plans and tutorials. Examples of some items include First Nations pieces, math manipulatives, geometric math shapes, gears, car wheels and PPE ear savers. Source: Eric Bankes, Sept. 1, 2020, Summer Institute workshop
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Daniel H. LeeThis blog will be dedicated to sharing in three areas: happenings in my classroom and school; analysis and distillation of other educators' wealth of knowledge in various texts; insights from other disciplines and areas of expertise that relate and connect with educational practices. Categories
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