I finally got my hands on a Google Cardboard, a cheap but very usable VR headset. Some of it, despite some lower res graphics still felt very immersive. There was one where a huge whale splashes in front of your boat and I could also feel its massive size and weight about to crush me. Also, another one involved a cityscape and you get to fly/move around. Again very immersive but I did begin to experience a bit of disorienting. In fact, after about 10 minutes of playing around, I find I'm still feeling some after effects of being in a VR environment. One other interesting app was one of Aboriginal masks, and the details and being able to completely see around the entire objects was quite amazing.
All in all, the future of VR, especially in the realm of teaching holds much potential. Just the more realistic and immersive experience of any possible teaching subject bodes well for students to really experience something, which in turn should help them understand and remember what they have learned. As VR continues to evolve, we will soon be living in a world with real "holodecks" that will truly transform what our definition of reality is.
Daniel H. Lee
This blog will be dedicated to sharing in three areas: happenings in my classroom and school; analysis and distillation of other educators' wealth of knowledge in various texts; insights from other disciplines and areas of expertise that relate and connect with educational practices.