Constructionism is a learning theory using computers, developed by Seymour Papert, a mathematician and AI expert, in the late 1970s. Nowadays, the term has been generalized to include any type of learning where students are in charge of their own learning: creating new products, working on their own projects, finding solutions to problems; they are playing, exploring and discovering.
Obviously, this is the force behind the Genius Hour movement, what I personally like to call Wonder + IDEAS. When students are given the task of following their own passions and interests, they do a pretty good job with it.
How can we use this notion of constructionism in all areas of teaching in the classroom?
Daniel H. Lee
This blog will be dedicated to sharing in three areas: happenings in my classroom and school; analysis and distillation of other educators' wealth of knowledge in various texts; insights from other disciplines and areas of expertise that relate and connect with educational practices.